Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tools:eyetracking [2025/09/26 13:31] – [Tasks] will | tools:eyetracking [2026/08/06 14:34] (current) – [Configurations] will | ||
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| ====== Eye Tracking ====== | ====== Eye Tracking ====== | ||
| + | |||
| + | See [[: | ||
| ====== Tasks ====== | ====== Tasks ====== | ||
| - | ^ Task ^ version | + | ^ Task/ |
| - | | [[:tools: | + | | [[tools: |
| - | | [[:tools: | + | | [[tools: |
| - | | [[:tools:mix]] | vgs+anti | + | | [[:tools:antisaccade:antistate]] | lab/ASL, MR/ |
| - | | [[: | + | | [[.:antisaccade:dollarreward]] (EPrime)| MR/ASL, MR/ |
| - | | [[:tools:antisaccade]] | ring/dollar| MR/ASL, MR/ | + | | [[.:antisaccade: |
| - | | [[:tools:mgs]] | + | | [[: |
| - | | [[: | + | | [[: |
| Line 18: | Line 20: | ||
| ==== Configurations ==== | ==== Configurations ==== | ||
| - | Eye to screen and eye to camera are needed for deriving degrees of visual angle | + | Eye to screen and eye to camera are needed for deriving degrees of visual angle. See [[https:// |
| For EyeLink as of 2024-04-19 | For EyeLink as of 2024-04-19 | ||
| {{: | {{: | ||